Virtual reality may seem like a new concept to most of us, but while the technology used to create it is new, it is not the idea itself. The history of virtual reality has long and fascinating roots in the art world. Timeline of VR advances, truly appreciating the rich and complex history of the concept of virtual reality is something we all need to understand.
The idea of immersing oneself in a” virtual world " can be traced back to 20 ad in the ancient city of Pompeii. They used intricate 360-degree murals to paint landscapes and draw the viewer to the beauty of the landscapes. From there, the idea evolved in more fascinating ways. Many of these murals from antiquity depicted landscapes, but they later evolved to include scenes involving the early stages of Medicine.
Timeline Of Virtual Reality
To better understand the timeline, it is important to note that although the term "panorama" originated in the late 1700s, as Pompeii's murals show us, the concept has existed for a very, very long time. Artists have long been trying to capture the minds and hearts of those who own their masterpieces and make them feel like they're somewhere else.
19. century panorama paintings-Panorama murals became much more popular in the 1800s as artists increasingly moved away from painting on canvas.
1838-stereoscopic tracers are invented after Charles Wheatstone realizes that placing two copies of a single image in front of each eye gives the image depth. In 1839, the Viewmaster stereoscope began manufacturing stereoscopic devices that were sold commercially for" virtual tourism". Other devices and improvements to the stereoscope came as a result of Wheatstone's work.
1929-the first flight simulator, called the Link Trainer, is invented by Edward Link. It consisted of engines, gears, and pulleys that mimicked Pitch, roll, turbulence, and other disturbances. This invention, II. It proved invaluable for training pilots during World War II.
1935-this is the first known mention and prediction of virtual reality. Stanley Weinbaum, in his book Pygmalion's glasses, mentioned a pair of glasses that allow one to visit virtual worlds through holographic images and other connected devices that can produce sound, taste and smell.
1950s-patented and introduced in 1962, Morton Heilig's invention of Sensorama resembled a retro-style arcade video game and had components that stimulated all five senses. A vibrating chair, speakers, stereoscopic images and scent generators have all been decked together to create the first truly immersive VR in history.
1960-Telesphere Mask was created in 1960 as the first VR headset. It provided a stereoscopic appearance and speakers.
1961-Headsight, the first HMD from Telesphere mask, is born. It was developed as a way for the military to observe dangerous situations from a distance. As the user moved his head, a remote-controlled camera would move together to provide visibility from different angles.
1965-Robert Mann establishes the first VR in history, used for medical purposes, to provide a new educational environment in the field of orthopedics.
1969-since the introduction of Headsight, the 1960s have been an impressive period of innovation for VR's timeline. Myron Kruegere developed a computer-controlled device that allows users to experience many different scenarios, which led him to coined the term “artificial reality”.
1970s, 1980s, 1990s — during those three decades, both governments and entrepreneurs saw the promise of virtual reality. There has been an explosion in new devices, capabilities and uses, from Video games to military applications. In the 1980s, HMD screens began to be used much more widely in the medical field.
2000s-this makes us quite up-to-date with current technology, which we see advancing in the field of virtual reality and artificial reality. Almost every sector is ready to be disrupted by mass adoption of VR devices. Its use is incredibly promising, especially in the medical and health sectors.
When we put it all together, it's clear that VR history has decimated what we know today. It's admirable to think about what the future can bring for VR. Uses of VR in the medical, science and health sectors, 21. it looks set to be one of the fastest growing sectors of the century.
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