Devices used in eknologically virtual environments play an important role in creating successful virtual experiences. According to the literature, input and output devices can be distinguished. Input devices are devices that allow the user to communicate with the virtual environment, which can range from a simple joystick or keyboard to a glove that captures finger movements or a tracker that captures postures. In more detail, the keyboard, mouse, motion ball and joystick represent easy-to-use desktop input devices that allow the user to initiate continuous and separate commands or movements into the environment.
Other input devices, gestures, postures, and gestures gloves or bending pinch gloves and capturing sensor detect finger movements in the physical world who can translate the user's movements and as viewers can follow them to a virtual environment can be represented by the monitoring devices. Output devices allow the user to see, hear, smell, or touch anything that happens in the virtual environment. As mentioned above, a wide range of possibilities can be found among visual devices, from the simplest or least immersive (a computer monitor) to the most immersive, such as VR glasses or decks or HMD or CAVE systems.
In addition, auditory, speakers and tactile output devices can stimulate the body senses, providing a more real virtual experience. For example, tactile devices can stimulate the sense of touch and coercion patterns in the user.
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